This would be fine except there is no way to erase them in Twinmotion as it treats the whole import as a single thing. Strange Artifacts: With my OBJ export - there seems to be a floating plan projection that gets exported along with the 3D geometry - along with some other strange extrudes that are not in the VW model. Having a more intelligent export might allow for bettering retexturing in Twinmotion. There is also no way - that I have found yet - to break up the model - to allow re-texturing of objects separately. The way twin motion handles faces makes it so that if you apply a texture that has both a horizontal and vertical component - things get smeared. Texturing: Right now - all objects that have the same texture are considered a single object, even if you 'Preserve Hierarchy' - which is OK - except the mapping is FUDGED. I am sure there is a combination of settings to correct this - but I have not found them. Scaling: There seems to be an issue with how it reads the scale of VW. You can get out an impressive video game style walk through.with goats, in a rainstorm - from scratch - in half a day. I have already accepted I am getting now work done today.
I have been playing around with the trial.